What are the benefits of using board games in the classroom?
Harris, C. (2017). About. Retrieved June 29, 2017, from http://playplaylearn.com/about
Marzano, R. (2010). The art and science of teaching: Using games to enhance student achievement. Educational Leadership, 67(5), 71-72. Retrieved June 29, 2017, from http://www.ascd.org/publications/educational-leadership/feb10/vol67/num05/Using-Games-to-Enhance-Student-Achievement.aspx
NAEYC. (2017). Play and children's learning. Retrieved June 29, 2017, from http://www.naeyc.org/play
|Evaluation||Argue, assess, compare, judge, predict, support||Chicago Express, Settlers of Catan, Chang Chen|
|Synthesis||Arrange, collect, create, develop, manage, organize, plan||Once upon a Time, Pandemic, Carcassonne, 1960 The Making of a President|
|Analysis||Appraise, calculate, criticize, examine, question||Bolide, Shadows Over Camelot|
|Application||Choose, illustrate, dramatize, solve, use||Charades, Portrayal, Number League|
|Comprehension||Classify, explain, locate, recognize, select||Pictueka, Pictionary, Qwirkle, Lost Cities|
|Knowledge||Memorize, define, arrange, list||10 Days in the USA/Europe, Ticket to Ride, This Day in History|
Mayer, Brian, and Christopher Harris. "TABLE 2.1." Libraries Got Game: Aligned Learning through Modern Board Games. Chicago: American Library Association, 2010. 17. Print.