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SUNY Geneseo Fraser Hall Library Subject Guides


Education (Lesson Planning Resources): Games

How may I access materials from the Teacher Education Resource Center (TERC) Collection during the Milne Library closure?

  • The TERC collection will be available in Fraser Hall Library.
  • While we do not have access to all our collections (including the TERC) yet, there are approximately 2,000 titles available for checkout. 
    • To narrow your search results to what is physically available, perform an Advanced Search in GLOCAT and limit your results to "Available Physical Materials." The results will be updated as more books and materials become available during the spring semester. 

It is important to note:

  • Web-based lesson planning resources are located on the Education Guide.
  • Students and faculty will need to arrange their own transportation to the libraries listed below. 
  • If students or faculty borrow materials from these libraries, they must return materials to the library of origin. Milne Library does not return materials that are not received through IDS services. 

Why Use Games in the Classroom?

What are the benefits of using board games in the classroom?

  • Play is an important part of children's learning and development (NAEYC, 2017)
  • Games can enrich and extend instruction across the curriculum and at all levels (Harris, 2017)
  • Games are a regular part of students' lives, no matter what their grade level (Marzano, 2010)
  • Using academic games in the classroom is associated with a 20 percentile point gain in student achievement (Marzano, 2010)
  • Games are motivating and challenging
  • Games encourage students to interact and communicate

Harris, C. (2017). About. Retrieved June 29, 2017, from http://playplaylearn.com/about

Marzano, R. (2010). The art and science of teaching: Using games to enhance student achievement. Educational Leadership, 67(5), 71-72. Retrieved June 29, 2017, from http://www.ascd.org/publications/educational-leadership/feb10/vol67/num05/Using-Games-to-Enhance-Student-Achievement.aspx

NAEYC. (2017). Play and children's learning. Retrieved June 29, 2017, from http://www.naeyc.org/play

 

Web Resources

Books

Gaming by Bloom's Taxonomy

Bloom’s Taxonomy Skills Games
Evaluation Argue, assess, compare, judge, predict, support Chicago Express, Settlers of Catan, Chang Chen
Synthesis Arrange, collect, create, develop, manage, organize, plan Once upon a Time, Pandemic, Carcassonne, 1960 The Making of a President
Analysis Appraise, calculate, criticize, examine, question Bolide, Shadows Over Camelot 
Application Choose, illustrate, dramatize, solve, use Charades, Portrayal, Number League
Comprehension Classify, explain, locate, recognize, select Pictueka, Pictionary, Qwirkle, Lost Cities
Knowledge Memorize, define, arrange, list 10 Days in the USA/Europe, Ticket to Ride, This Day in History

Mayer, Brian, and Christopher Harris. "TABLE 2.1." Libraries Got Game: Aligned Learning through Modern Board Games. Chicago: American Library Association, 2010. 17. Print.

Games Found in Our Collection

Glocat logo

This is just a sampling of the board games we have in our collection. To search for more games, click here.

Attribution

Inspiration for this page comes from LaKeshia N. Darden's informative guide on Learning Through Inquiry: Makerspaces, Manipulatives, and Boardgames.