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Milne Library SUNY Geneseo Subject Guides

Education (Lesson Planning Resources): Using Games in Education

Why use games in the classroom?

What are the benefits of using board games in the classroom?

  • Play is an important part of children's learning and development (NAEYC, 2017)
  • Games can enrich and extend instruction across the curriculum and at all levels (Harris, 2017)
  • Games are a regular part of students' lives, no matter what their grade level (Marzano, 2010)
  • Using academic games in the classroom is associated with a 20 percentile point gain in student achievement (Marzano, 2010)
  • Games are motivating and challenging
  • Games encourage students to interact and communicate

Harris, C. (2017). About. Retrieved June 29, 2017, from

Marzano, R. (2010). The art and science of teaching: Using games to enhance student achievement. Educational Leadership, 67(5), 71-72. Retrieved June 29, 2017, from

NAEYC. (2017). Play and children's learning. Retrieved June 29, 2017, from


Web Resources


Gaming by Bloom's Taxonomy

Bloom’s Taxonomy Skills Games
Evaluation Argue, assess, compare, judge, predict, support Chicago Express, Settlers of Catan, Chang Chen
Synthesis Arrange, collect, create, develop, manage, organize, plan Once upon a Time, Pandemic, Carcassonne, 1960 The Making of a President
Analysis Appraise, calculate, criticize, examine, question Bolide, Shadows Over Camelot 
Application Choose, illustrate, dramatize, solve, use Charades, Portrayal, Number League
Comprehension Classify, explain, locate, recognize, select Pictueka, Pictionary, Qwirkle, Lost Cities
Knowledge Memorize, define, arrange, list 10 Days in the USA/Europe, Ticket to Ride, This Day in History

Mayer, Brian, and Christopher Harris. "TABLE 2.1." Libraries Got Game: Aligned Learning through Modern Board Games. Chicago: American Library Association, 2010. 17. Print.

Games found in Milne's Collection

This is just a sampling of the board games we have in our collection. To search for more games, click here.


Inspiration for this page comes from LaKeshia N. Darden's informative guide on Learning Through Inquiry: Makerspaces, Manipulatives, and Boardgames.